Averent gives unfinished indie games a place to find their first followers
An independent game does not have to be finished before its creator starts looking for players. Averent gives developers a place to present an early project, share updates and direct interested visitors to the storefronts and communities they already use. The open-beta platform is built for indie creators and players. Its approach makes Averent an additional discovery channel rather than requiring developers to move their existing audience or sales destination.

A page before the launch
A creator can make a page for a prototype, a demo or a released game, then add media and updates as the project changes. Players can browse without an account; following creators, saving projects and creating pages require registration.
Pages can link to Steam, itch.io, Discord or a developer's own website. Creators can also link to a demo or host a supported web build where available. For a small team, that design could offer a way to gather attention around a game before release while keeping a separate destination for purchases or community discussions.
Access to early players is a practical challenge for some developers. In a 2024 exploratory interview study of 10 developers at different indie companies, researchers found that limited time, resources and access to participants constrained pre-release testing.
Building the community
Averent was co-founded by Tyler Yeung and Rabi Khan. Pace University reported in September 2026 that the team had completed the spring Element 46 accelerator, presented at its Demo Day and begun testing the launched platform with beta users.
